Saturday, April 19, 2025
Snake Subaru Sophomore Summer Start
Friday, February 2, 2024
For Jennell
Jennell Jaquays passed away early on Wednesday, January 10. She was 67. She was recovering from Guillain-Barré syndrome. From the GoFundMe:
“On Sunday evening on
October 15th, she fell ill and with[in] 36 hours she was barely alive and
hooked up to a respirator. After numerous X-rays, cat scans and blood work
finding nothing, they determined she is suffering from a neurological disease.
She is responding to the blood treatments and has started regaining motion in
her hands and feet, she is looking at a minimum of 2 weeks (more like 4) in the
hospital and six to twelve months of rehabilitation.”
(https://www.gofundme.com/f/jennell-jaquays-has-a-long-road-back?utm_campaign=p_cp+share-sheet&utm_content=facebook_cta_variant&utm_medium=social&utm_source=facebook)
Jennell was a legend in
both the Role Playing Game world and in the computer gaming world. As such, many different website, blogs, and
sub stacks have posted wonderful tributes and histories of her. Even the New York Times published a tribute!
I won’t repeat all those
things. Yes, they are matters of
Fact. But Jennell was my friend as well
as being a legend. I want to write about
that- the Jennell I knew. One facet of
an incredible person. I know whatever I
write won’t capture how I feel or who it is that we’ve all lost. I’ll try though.
I first encountered
Jennell’s work years before either of us transitioned. In 1993, I was working as a freelance editor
for TSR, the company that created and published Dungeons and Dragons. My assignment was to edit an adventure module
called Swamplight by Jean Rabe. I
did general editing, including checking illustrations, etc. One piece I was sent was the cover, which was
by someone named Paul Jaquays, whom I knew by reputation only. I knew they’d written some epic adventures
for other companies as well as art for TSR.
Decades later, I heard
about someone in the gaming industry who’d transitioned. I was building up toward that myself, so I
messaged her on Facialbook, and she was kind enough to reply. She let me ask her a lot of questions, and
eventually we became friends. We bonded
over our common gaming interests and our time working for the gaming industry
(which, for me, was in the past.) We
shared tips for painting miniatures and sent each other goofy memes. I was honored that she asked me to dome
editing work for her, including writing a piece for her new Central Casting
book, which will be published posthumously.
When she fell ill,
everyone who knew her was concerned, and were willing to do whatever we could
to help. Her wife, Rebecca (a computer
legend herself), set up a GoFundMe to defray the huge medical expenses. Jennell seemed to be slowly recovering, then…
she didn’t.
Like so many, I was
stunned. I’m still numb. I can’t imagine what her wife is enduring
now. As per her wishes, Jennell will be
cremated wearing her Viking helmet and outfit.
If nothing else, this tells you all you need to know about her.
Jennell was a true
polymath- a genius in so many ways. She
was a beautiful soul, and her life touched so many others that she never even
met. I will treasure our friendship, and
miss her dearly.
Sleep well, Jennell. May the four winds blow you safely home.
Saturday, October 15, 2022
Scitman
Still, I had a small group of friends- kind of two. One group was the "D&D group" which consisted of Dr2Dave and another guy (who is now an MD), as well as "R". I'm still friends with two of them. The other group was among a group who orbited around a rather large baby faced guy we called Scitman.
Scitman was tall and very strong. He was a lineman on the school football team, an outdoor sports enthusiast, and a genuinely nice guy. However, among this particular group, Scitman was best known for his ability to belch, loud and long. He could belch the entire alphabet at one go. Childish, I know, but we were in our early teens.
(Addendum: I finished inking book 1 on Oct 31, 2022, over 40 years after I finished the pencil work.)
Be well.
Thursday, August 19, 2021
Collectables
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Wednesday, April 29, 2020
For Hugh
I've spent the time between then and now doing papers for school, and wondering how to put into words who I saw as Hugh. Because Hugh was so many things to so many people.
When I transitioned, Hugh not only took it in stride, he was welcoming. He knows several transgender people, and knows we're just people. No joke here- just sincere appreciation.
In fact, that's all this is: sincere appreciation. Hugh was one of a kind. The world was better for his having been in it.
And so was I.
May the four winds blow you safely home, dear friend. I miss you.
Alyce Wilson, poet, wrote this for him.
Sunday, September 1, 2019
"Tomb of Horrors" for Charity
The game Dungeons and Dragons was published in 1974. I started playing in 1978, just as the first edition (1e) of Advanced DnD was being released. This is the version I played the most- all the way through college and after. Second edition (2e) was published in 1989, and that's the edition that was current when I worked for TSR (company that fist published the game) from 1992-4. In 1997, TSR was purchased by Wizards of the Coast (WOTC.) WITC was purchased by Hasbro in 1999. DnD is currently enjoying a new resurgence with its 5th edition (5e). (Wikipedia)
I can't say I'm a big fan of 5e. Power gaming at its worst. And dumbed down like crazy. That's why I prefer earlier versions.
A seat at the table cost $20. That got you your character. If your character died, you could "re-buy" another for $10. Every cent was going to the Center. The module was Tomb of Horrors, (ToH) known by gamers as the deadliest dungeon ever written. The (surviving) creator of DnD, Gary Gygax, was tired of players complaining about how tournament modules were too easy, so he wrote ToH to absolutely kill characters. In this module, characters died. Often. So, the rebuy was going to raise more money. I also set up an online fundraiser.
I arrived and the staff at Nerd Merch helped me set up the tables. I pre-made appropriate characters, chose appropriate spell, and put them in color coded folders. I figured that if the players were shelling out $20 per seat, they should get the best I could make it within my means. I did my best to set the players for success. All was ready and set up for noon... and nobody showed... until near 1. Sigh.
Eventually I had eight players- mostly around my age. The store was crowded, and people playing whatever at other tables were curiously looking over. We recruited one from another table. Score!
After a few "false starts" the group finally found the true entrance. This first corridor was loaded with trap doors... and a "false path" of red tiles set into the floor. These traps would claim the first kill- a paladin who was impaled on poison spikes. The group found their way into a second hallway, and pressed onward.
Oh, I forgot to mention, each player had one "Mercy." It was essentially a re-roll. The party leader had two of these. You could buy more for $5.00 each, again going to the Center. You could also get more for good role playing or having a great idea. By the end of that first corridor, the party had used almost all their Mercy.
The idea was to play until all characters were dead or surrendered. By the end, all but one had been magically deposited, butt-naked, back at the Tomb entrance. The one who hadn't was at the entrance, having run away earlier. The others surrendered, so the one guy won the "prize:" a never released Citadel miniature so rare that even staff only ever got one (this one was mine.)
What did I get paid for all this? 3 bottles of Fiji water- exactly what I requested. Between the day and the online, we raised over $300 for the Phoenixville Women's Outreach Center... which they didn't expect as the guys at Nerd Merch never told them that the event was happening. *facepalm* I received a very nice email from the director of the Center- and that was more than enough for me. I helped, and I got to play a game I love.
I used to play DnD all the time. I played ToH as a player twice back in the day, and DM'ed it twice (counting this.) Doing this game, and knowing it was a good cause really reminded me of how much fun the game was and is. Also, it was a fitting way of saying "goodbye" to the town where I'd lived for over 16 years on and off- but that's another story
If I could find a group willing to play an old edition of the game up here in State College, I'd jump at it. Alas, I fear it will not be.
Still, I was able to help a little.
Be well.